


The stage is based on Tetra's Pirate Ship and the Great Sea from The Wind Waker. Ganondorf has the regular amount of 6 palette swaps: Grey/Purple Armor (default), Black Armor, Blue Armor, Red Armor, Green Armor and Brown Armor. Ganondorf then returns to the point where he activated the Final Smash to continue as usual. Ganon then dashes off to the side of the stage, dragging along any characters he touches along to their KO. Ganondorf changes into his Beast form and roars/stomps on the ground with front legs ― which causes all the characters touching the stage to be paralysed. The main differences Ganondorf has to Captain Falcon is that his moves are more powerful and cause more knockback on characters. The Warlock Punch is extremely similar to the famous Falcon Punch, but it is more powerful, but slower. Ganondorf's moveset is very similar to Captain Falcon's. With the exception of the latter option, Ganondorf must be beaten in a 1v1 match on Final Destination before unlocking completely. Three ways to unlock him are play 200 brawls, complete Classic Mode with Link/Zelda on Hard or get Ganondorf to join the party in the Subspace Emissary. Ganondorf is an unlockable character in the game. He is a powerhouse character, making him very heavy, slow and all moves give very high amounts of knockback. Ganondorf was considered a clone of Captain Falcon in Melee, while in Brawl, he is now given different animations (even though they do share similar moves). Melee, but has been significantly changed. Ganondorf's design is taken from Twilight Princess like the three characters before. Zelda has 6 costumes normal design, Red version, Blue version, Green version, Dark version and one that has a similar color scheme to her Ocarina of Time and Melee counterpart. Zelda shares her Final Smash with Sheik, which is her using a Light Arrow to inflict high amounts of damage and (usually) One-Hit KO opponents.

Her attacks are fairly powerful and most have a good knockback, but Zelda is a lightweight and so is easily knocked back herself. Zelda can use Transform to change into Sheik. In the game, her attacks are magic based and she uses the spells from Ocarina of Time (Namely Din's Fire for offense, Nayru's Love for defense and Farore's Wind for recovery). She ― along with Sheik ― is playable from the very start of the game. Melee, from which she has been buffed out slightly. She is also a returning character from the previous game of the Super Smash Bros. The Princess Zelda that appears in the game takes the appearance of Zelda from Twilight Princess. Link has the usual 6 palette swaps (color changes): Green, Red, Blue, Purple, Yellow and Dark Link versions of his tunic and hat. Once the onslaught is done, Link will slash once more and send the other character flying, usually to their KO. If another character touches the Triforce shape or Link during the attack, they could get trapped too, but they will definitely get damaged and knocked back significantly. It is called Triforce Slash and it traps a character in a Triforce as Link slashes repeatedly. Link is heavier and slower than Toon Link, but he is not as floaty and is more powerful than his toon counterpart. The main differences between them is in their abilities. Link and Toon Link share a similar moveset. He uses the Master Sword and Hylian Shield, which has become a staple of the Links that appear in the Super Smash Bros. His moves are based on items he gained in the game: Bow, Bombs, Clawshot and Gale Boomerang. He is usable from the very start of the game. He is a returning character from the very start of the Super Smash Bros. Link's design in the game is taken from Twilight Princess.
